GameToolsmith

8-SYMPTOM GUIDED DIAGNOSIS

Why Is My Graveyard Keeper 2 Factory Not Working?

Start with the symptom you can see, then check one dependency at a time. The tool stops at the first supported blocker and labels community-only reports as possible causes rather than facts.

Launch version (exact build not confirmed) · PC evidence · Console differences unconfirmed · Last verified 2026-09-29

GUIDED DIAGNOSIS

What do you see?

Choose the closest symptom. Each choice starts a separate diagnostic path.

DIAGNOSING

Conveyors do not move

GK2 conveyors usually stop when the repaired Carousel has no assigned zombie or its confirmed Power capacity is lower than belt demand.

Boundary: Belt component costs and console behavior can differ by patch; a global conveyor failure may be a game bug rather than a layout error.

Current check: Carousel ready
  1. Carousel readyCurrent check
    Unverified possibilitySource: Factory Setup

    Open the factory and confirm the Carousel can accept a zombie assignment.

  2. Belt continuityNot checked yet
  3. Possible current-version bugNot checked yet

Confidence and source links are shown at every step. Community and unverified failures are only possible causes.

SEARCHABLE ANSWERS

Eight common GK2 factory problems

These answers remain visible without running the interactive tool. Use the guided diagnosis above when you need to locate the first failed dependency.

Why are my Graveyard Keeper 2 conveyors not moving?

GK2 conveyors usually stop when the repaired Carousel has no assigned zombie or its confirmed Power capacity is lower than belt demand.

Check in this order

  1. Carousel ready
  2. Carousel worker
  3. Power capacity
  4. Belt continuity
  5. Possible current-version bug

Boundary: Belt component costs and console behavior can differ by patch; a global conveyor failure may be a game bug rather than a layout error.

Run the guided check for conveyors do not move

Why does my GK2 factory station have inputs but not craft?

A GK2 station can remain idle until the intended recipe and quantity are added to its production queue, even when belts and materials look correct.

Check in this order

  1. Production queue
  2. Station worker
  3. Building Mastery
  4. Recipe route
  5. Inputs at station
  6. Possible station bug

Boundary: A rebuild workaround is based on community reports and should only be tried after queue, worker, Mastery, recipe, and input checks pass.

Run the guided check for belts move but the station does not craft

Why does a zombie refuse a factory job in Graveyard Keeper 2?

A zombie usually refuses a factory job when the station has no queued work, the role or tool is wrong, or the worker's Building Mastery is too low.

Check in this order

  1. Queued job
  2. Correct assignment
  3. Matching tool
  4. Mastery level

Boundary: Exact tool behavior can vary by recipe and patch, so the tool and Mastery checks should be read from the selected station route.

Run the guided check for zombie refuses the job

Why is the Wooden Kit I recipe missing in Graveyard Keeper 2?

First distinguish the base Wooden Kit I recipe from the one-Log Auto-hammer alternative because they do not share every unlock requirement.

Check in this order

  1. Recipe route
  2. Assembly Bench I
  3. Auto-hammer technology
  4. Auto-hammer extension

Boundary: The exact base-recipe unlock boundary still needs direct game-data confirmation, so the tool does not treat Wooden Kit I technology as a universal requirement.

Run the guided check for wooden kit i recipe is missing

Why are inputs not arriving at my GK2 factory station?

Inputs may not move into a GK2 station until work is queued; after that, check for at least one conveyor segment, correct direction, and the rotated input port.

Check in this order

  1. Production queue
  2. Conveyor segment
  3. Input port direction
  4. Source output
  5. Possible conveyor bug

Boundary: Log elevator output and console port behavior have less complete evidence and should be treated as contextual checks rather than universal rules.

Run the guided check for inputs do not arrive

Why is Wooden Kit I output stuck in my GK2 factory?

A Conveyor Chest is the current community-suggested receiver for Wooden Kit I; treat it as a testable possibility rather than a confirmed rule.

Check in this order

  1. Correct receiver
  2. Output connection
  3. Receiver capacity
  4. Possible output bug

Boundary: The current receiver evidence is a Steam discussion search page, not independently corroborated reports. Patch and platform behavior remain unconfirmed.

Run the guided check for output is stuck

Why are Bronze Nails still required for Wooden Kit I?

Bronze Nails are still required when the production queue is using the base recipe; installing Auto-hammer does not automatically switch the queued recipe.

Check in this order

  1. Queued recipe
  2. Wooden Kit I technology
  3. Installed extension
  4. Building Mastery 3
  5. Possible recipe-state bug

Boundary: The one-Log alternative also needs the relevant technology, an installed extension, and a station worker with Building Mastery 3.

Run the guided check for bronze nails are still required

Why does the GK2 Factory tour not complete?

The Factory tour appears to depend on quest progress and factory rating, but its exact trigger order is not yet verified well enough for a hard diagnosis.

Check in this order

  1. Quest prerequisites
  2. Factory rating
  3. Quest follow-up

Boundary: This entire path is low confidence; record the platform, patch, exact objective text, and screenshot before treating any node as confirmed.

Run the guided check for factory tour does not complete

Version and evidence sources

The interactive path shows confidence at every node. Two independent sources may be marked corroborated; a single community report remains a possibility. No review scores or success rates are inferred.

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