These answers remain visible without running the interactive tool. Use the guided diagnosis above when you need to locate the first failed dependency.
Why are my Graveyard Keeper 2 conveyors not moving?
GK2 conveyors usually stop when the repaired Carousel has no assigned zombie or its confirmed Power capacity is lower than belt demand.
Check in this order
- Carousel ready
- Carousel worker
- Power capacity
- Belt continuity
- Possible current-version bug
Boundary: Belt component costs and console behavior can differ by patch; a global conveyor failure may be a game bug rather than a layout error.
Run the guided check for conveyors do not moveWhy does my GK2 factory station have inputs but not craft?
A GK2 station can remain idle until the intended recipe and quantity are added to its production queue, even when belts and materials look correct.
Check in this order
- Production queue
- Station worker
- Building Mastery
- Recipe route
- Inputs at station
- Possible station bug
Boundary: A rebuild workaround is based on community reports and should only be tried after queue, worker, Mastery, recipe, and input checks pass.
Run the guided check for belts move but the station does not craftWhy does a zombie refuse a factory job in Graveyard Keeper 2?
A zombie usually refuses a factory job when the station has no queued work, the role or tool is wrong, or the worker's Building Mastery is too low.
Check in this order
- Queued job
- Correct assignment
- Matching tool
- Mastery level
Boundary: Exact tool behavior can vary by recipe and patch, so the tool and Mastery checks should be read from the selected station route.
Run the guided check for zombie refuses the jobWhy is the Wooden Kit I recipe missing in Graveyard Keeper 2?
First distinguish the base Wooden Kit I recipe from the one-Log Auto-hammer alternative because they do not share every unlock requirement.
Check in this order
- Recipe route
- Assembly Bench I
- Auto-hammer technology
- Auto-hammer extension
Boundary: The exact base-recipe unlock boundary still needs direct game-data confirmation, so the tool does not treat Wooden Kit I technology as a universal requirement.
Run the guided check for wooden kit i recipe is missingWhy are inputs not arriving at my GK2 factory station?
Inputs may not move into a GK2 station until work is queued; after that, check for at least one conveyor segment, correct direction, and the rotated input port.
Check in this order
- Production queue
- Conveyor segment
- Input port direction
- Source output
- Possible conveyor bug
Boundary: Log elevator output and console port behavior have less complete evidence and should be treated as contextual checks rather than universal rules.
Run the guided check for inputs do not arriveWhy is Wooden Kit I output stuck in my GK2 factory?
A Conveyor Chest is the current community-suggested receiver for Wooden Kit I; treat it as a testable possibility rather than a confirmed rule.
Check in this order
- Correct receiver
- Output connection
- Receiver capacity
- Possible output bug
Boundary: The current receiver evidence is a Steam discussion search page, not independently corroborated reports. Patch and platform behavior remain unconfirmed.
Run the guided check for output is stuckWhy are Bronze Nails still required for Wooden Kit I?
Bronze Nails are still required when the production queue is using the base recipe; installing Auto-hammer does not automatically switch the queued recipe.
Check in this order
- Queued recipe
- Wooden Kit I technology
- Installed extension
- Building Mastery 3
- Possible recipe-state bug
Boundary: The one-Log alternative also needs the relevant technology, an installed extension, and a station worker with Building Mastery 3.
Run the guided check for bronze nails are still requiredWhy does the GK2 Factory tour not complete?
The Factory tour appears to depend on quest progress and factory rating, but its exact trigger order is not yet verified well enough for a hard diagnosis.
Check in this order
- Quest prerequisites
- Factory rating
- Quest follow-up
Boundary: This entire path is low confidence; record the platform, patch, exact objective text, and screenshot before treating any node as confirmed.
Run the guided check for factory tour does not complete